[reply]–[[
装备洗炼配置
]]
EquipSmithCfg =
{
{
equipCircle = { 0, 0 }, –要求转数范围
equipLevel = { 10, 16 }, –要求等级范围
attrNum = 3, –可以洗练的属性
attrLevel = 4, –洗练的最大属性
smithConsumes = –洗练消耗
{
{ type = 0, id = 4092, count = 1, }, –刷1条属性的消耗
{ type = 0, id = 4092, count = 2, }, –刷2条属性的消耗
{ type = 0, id = 4092, count = 3, }, –刷3条属性的消耗
},

lockConsumes = –洗练时锁定消耗
{
{ type = 10, id = 0, count = 500, }, –锁住1条属性的消耗
{ type = 10, id = 0, count = 2500, }, –锁住2条属性的消耗
},

–洗练属性库
smithLib =
{
{ smithCount = { 0, 10 }, smithId = 1, }, –洗练若干次,从库1抽取
{ smithCount = { 11, 20 }, smithId = 2, }, –洗练若干次,从库2抽取
{ smithCount = { 21, 40 }, smithId = 3, }, –洗练若干次,从库3抽取
{ smithCount = { 41, 9999999 }, smithId = 4, }, –洗练若干次,从库5抽取
},

–洗练转移的消耗(按要转移的属性条数扣费)
transConsumes =
{
{ –转移1条属性
{ type = 0, id = 4092, count = 10, },
},

{ –转移2条属性
{ type = 0, id = 4092, count = 50, },
},

{ –转移3条属性
{ type = 0, id = 4092, count = 200, },
},
},
},

{
equipCircle = { 0, 0 }, –要求转数范围
equipLevel = { 17, 22 }, –要求等级范围
attrNum = 3, –可以洗练的属性
attrLevel = 5, –洗练的最大属性
smithConsumes =
{
{ type = 0, id = 4092, count = 1, }, –刷1条属性的消耗
{ type = 0, id = 4092, count = 2, }, –刷2条属性的消耗
{ type = 0, id = 4092, count = 3, }, –刷3条属性的消耗
},

lockConsumes =
{
{ type = 10, id = 0, count = 500, }, –锁住1条属性的消耗
{ type = 10, id = 0, count = 2500, }, –锁住2条属性的消耗
},

smithLib =
{
{ smithCount = { 0, 15 }, smithId = 2, },
{ smithCount = { 16, 30 }, smithId = 3, },
{ smithCount = { 31, 60 }, smithId = 4, },
{ smithCount = { 61, 9999999 }, smithId = 5, },
},

transConsumes =
{
{ –转移1条属性
{ type = 0, id = 4092, count = 10, },
},

{ –转移2条属性
{ type = 0, id = 4092, count = 50, },
},

{ –转移3条属性
{ type = 0, id = 4092, count = 250, },
},
},
},

{
equipCircle = { 0, 0 }, –要求转数范围
equipLevel = { 23, 28 }, –要求等级范围
attrNum = 3, –可以洗练的属性
attrLevel = 6, –洗练的最大属性
smithConsumes =
{
{ type = 0, id = 4092, count = 1, }, –刷1条属性的消耗
{ type = 0, id = 4092, count = 2 }, –刷2条属性的消耗
{ type = 0, id = 4092, count = 3, }, –刷3条属性的消耗
},

lockConsumes =
{
{ type = 10, id = 0, count = 500, }, –锁住1条属性的消耗
{ type = 10, id = 0, count = 2500, }, –锁住2条属性的消耗
},

–按洗练次数分库
smithLib =
{
{ smithCount = { 0, 20 } , smithId = 3, },
{ smithCount = { 21, 40 }, smithId = 4, },
{ smithCount = { 41, 80 }, smithId = 5, },
{ smithCount = { 81, 9999999 }, smithId = 6, },
},

transConsumes =
{
{ –转移1条属性
{ type = 0, id = 4092, count = 10, },
},

{ –转移2条属性
{ type = 0, id = 4092, count = 50, },
},

{ –转移3条属性
{ type = 0, id = 4092, count = 300, },
},
},
},

{
equipCircle = { 0, 0 }, –要求转数范围
equipLevel = { 29, 34 }, –要求等级范围
attrNum = 3, –可以洗练的属性
attrLevel = 7, –洗练的最大属性
smithConsumes =
{
{ type = 0, id = 4092, count = 1, }, –刷1条属性的消耗
{ type = 0, id = 4092, count = 2 }, –刷2条属性的消耗
{ type = 0, id = 4092, count = 3, }, –刷3条属性的消耗
},

lockConsumes =
{
{ type = 10, id = 0, count = 500, }, –锁住1条属性的消耗
{ type = 10, id = 0, count = 2500, }, –锁住2条属性的消耗
},

–按洗练次数分库
smithLib =
{
{ smithCount = { 0, 25 } , smithId = 4, },
{ smithCount = { 26, 50 }, smithId = 5, },
{ smithCount = { 51, 100 }, smithId = 6, },
{ smithCount = { 101, 9999999 }, smithId = 7, },
},

transConsumes =
{
{ –转移1条属性
{ type = 0, id = 4092, count = 10, },
},

{ –转移2条属性
{ type = 0, id = 4092, count = 50, },
},

{ –转移3条属性
{ type = 0, id = 4092, count = 350, },
},
},
},

{
equipCircle = { 0, 0 }, –要求转数范围
equipLevel = { 35, 40 }, –要求等级范围
attrNum = 3, –可以洗练的属性
attrLevel = 8, –洗练的最大属性
smithConsumes =
{
{ type = 0, id = 4092, count = 1, }, –刷1条属性的消耗
{ type = 0, id = 4092, count = 2 }, –刷2条属性的消耗
{ type = 0, id = 4092, count = 3, }, –刷3条属性的消耗
},

lockConsumes =
{
{ type = 10, id = 0, count = 500, }, –锁住1条属性的消耗
{ type = 10, id = 0, count = 2500, }, –锁住2条属性的消耗
},

–按洗练次数分库
smithLib =
{
{ smithCount = { 0, 30 } , smithId = 5, },
{ smithCount = { 31, 60 }, smithId = 6, },
{ smithCount = { 61, 120 }, smithId = 7, },
{ smithCount = { 121, 9999999 }, smithId = 8, },
},

transConsumes =
{
{ –转移1条属性
{ type = 0, id = 4092, count = 10, },
},

{ –转移2条属性
{ type = 0, id = 4092, count = 50, },
},

{ –转移3条属性
{ type = 0, id = 4092, count = 400, },
},
},
},

{
equipCircle = { 0, 0 }, –要求转数范围
equipLevel = { 41, 46 }, –要求等级范围
attrNum = 3, –可以洗练的属性
attrLevel = 9, –洗练的最大属性
smithConsumes =
{
{ type = 0, id = 4092, count = 1, }, –刷1条属性的消耗
{ type = 0, id = 4092, count = 2 }, –刷2条属性的消耗
{ type = 0, id = 4092, count = 3, }, –刷3条属性的消耗
},

lockConsumes =
{
{ type = 10, id = 0, count = 500, }, –锁住1条属性的消耗
{ type = 10, id = 0, count = 2500, }, –锁住2条属性的消耗
},

–按洗练次数分库
smithLib =
{
{ smithCount = { 0, 30 } , smithId = 6, },
{ smithCount = { 31, 60 }, smithId = 7, },
{ smithCount = { 61, 120 }, smithId = 8, },
{ smithCount = { 121, 9999999 }, smithId = 9, },
},

transConsumes =
{
{ –转移1条属性
{ type = 0, id = 4092, count = 10, },
},

{ –转移2条属性
{ type = 0, id = 4092, count = 50, },
},

{ –转移3条属性
{ type = 0, id = 4092, count = 500, },
},
},
},

{
equipCircle = { 0, 0 }, –要求转数范围
equipLevel = { 47, 199 }, –要求等级范围
attrNum = 3, –可以洗练的属性
attrLevel = 10, –洗练的最大属性
smithConsumes =
{
{ type = 0, id = 4092, count = 1, }, –刷1条属性的消耗
{ type = 0, id = 4092, count = 2 }, –刷2条属性的消耗
{ type = 0, id = 4092, count = 3, }, –刷3条属性的消耗
},

lockConsumes =
{
{ type = 10, id = 0, count = 500, }, –锁住1条属性的消耗
{ type = 10, id = 0, count = 2500, }, –锁住2条属性的消耗
},

–按洗练次数分库
smithLib =
{
{ smithCount = { 0, 30 } , smithId = 7, },
{ smithCount = { 31, 60 }, smithId = 8, },
{ smithCount = { 61, 120 }, smithId = 9, },
{ smithCount = { 121, 9999999 }, smithId = 10, },
},

transConsumes =
{
{ –转移1条属性
{ type = 0, id = 4092, count = 10, },
},

{ –转移2条属性
{ type = 0, id = 4092, count = 50, },
},

{ –转移3条属性
{ type = 0, id = 4092, count = 500, },
},
},
},
}

–属性颜色
EquipClearColorCfg =
{
–生命上限
{
type = 5,
attrNum = { [1] = {1,999}, [2] = {1000,1999}, [3] = {2000,2999}, [4] = {3000,3999}, [5] = {4000,4999}, [6] = {5000,9999}, },
color = {“0xffffff”, “0x00ff00”, “0x00ccff”, “0xcc00ff”, “0xff0000″,”0xff6600”},
maxNum = {500,1000,1500,2000,2500,3000,3500,4000,4500,5000},
},

–最大物理攻击
{
type = 9,
attrNum = { [1] = {1,99}, [2] = {100,199}, [3] = {200,299}, [4] = {300,399}, [5] = {400,499}, [6] = {500,999}, },
color = {“0xffffff”, “0x00ff00”, “0x00ccff”, “0xcc00ff”, “0xff0000″,”0xff6600”},
maxNum = {50,100,150,200,250,300,350,400,450,500},
},

–最小物理攻击
{
type = 11,
attrNum = { [1] = {1,99}, [2] = {100,199}, [3] = {200,299}, [4] = {300,399}, [5] = {400,499}, [6] = {500,999}, },
color = {“0xffffff”, “0x00ff00”, “0x00ccff”, “0xcc00ff”, “0xff0000″,”0xff6600”},
maxNum = {50,100,150,200,250,300,350,400,450,500},
},

–最小魔法攻击
{
type = 13,
attrNum = { [1] = {1,99}, [2] = {100,199}, [3] = {200,299}, [4] = {300,399}, [5] = {400,499}, [6] = {500,999}, },
color = {“0xffffff”, “0x00ff00”, “0x00ccff”, “0xcc00ff”, “0xff0000″,”0xff6600”},
maxNum = {50,100,150,200,250,300,350,400,450,500},
},

–最大魔法攻击
{
type = 15,
attrNum = { [1] = {1,99}, [2] = {100,199}, [3] = {200,299}, [4] = {300,399}, [5] = {400,499}, [6] = {500,999}, },
color = {“0xffffff”, “0x00ff00”, “0x00ccff”, “0xcc00ff”, “0xff0000″,”0xff6600”},
maxNum = {50,100,150,200,250,300,350,400,450,500},
},

–最小道术攻击
{
type = 17,
attrNum = { [1] = {1,99}, [2] = {100,199}, [3] = {200,299}, [4] = {300,399}, [5] = {400,499}, [6] = {500,999}, },
color = {“0xffffff”, “0x00ff00”, “0x00ccff”, “0xcc00ff”, “0xff0000″,”0xff6600”},
maxNum = {50,100,150,200,250,300,350,400,450,500},
},

–最大道术攻击
{
type = 19,
attrNum = { [1] = {1,99}, [2] = {100,199}, [3] = {200,299}, [4] = {300,399}, [5] = {400,499}, [6] = {500,999}, },
color = {“0xffffff”, “0x00ff00”, “0x00ccff”, “0xcc00ff”, “0xff0000″,”0xff6600”},
maxNum = {50,100,150,200,250,300,350,400,450,500},
},

–最小物理防御
{
type = 21,
attrNum = { [1] = {1,99}, [2] = {100,199}, [3] = {200,299}, [4] = {300,399}, [5] = {400,499}, [6] = {500,999}, },
color = {“0xffffff”, “0x00ff00”, “0x00ccff”, “0xcc00ff”, “0xff0000″,”0xff6600”},
maxNum = {50,100,150,200,250,300,350,400,450,500},
},

–最大物理防御
{
type = 23,
attrNum = { [1] = {1,99}, [2] = {100,199}, [3] = {200,299}, [4] = {300,399}, [5] = {400,499}, [6] = {500,999}, },
color = {“0xffffff”, “0x00ff00”, “0x00ccff”, “0xcc00ff”, “0xff0000″,”0xff6600”},
maxNum = {50,100,150,200,250,300,350,400,450,500},
},

–最小魔法防御
{
type = 25,
attrNum = { [1] = {1,99}, [2] = {100,199}, [3] = {200,299}, [4] = {300,399}, [5] = {400,499}, [6] = {500,999}, },
color = {“0xffffff”, “0x00ff00”, “0x00ccff”, “0xcc00ff”, “0xff0000″,”0xff6600”},
maxNum = {50,100,150,200,250,300,350,400,450,500},
},

–最大魔法防御
{
type = 27,
attrNum = { [1] = {1,99}, [2] = {100,199}, [3] = {200,299}, [4] = {300,399}, [5] = {400,499}, [6] = {500,999}, },
color = {“0xffffff”, “0x00ff00”, “0x00ccff”, “0xcc00ff”, “0xff0000″,”0xff6600”},
maxNum = {50,100,150,200,250,300,350,400,450,500},
},

–准确
{
type = 29,
attrNum = { [1] = {1,2}, [2] = {3,5}, [3] = {6,10}, },
color = {“0xcc00ff”, “0xff0000″,”0xff6600”},
maxNum = {1,2,2,2,3,3,4,4,4,5},
},

–敏捷
{
type = 31,
attrNum = { [1] = {1,2}, [2] = {3,5}, [3] = {6,10}, },
color = {“0xcc00ff”, “0xff0000″,”0xff6600”},
maxNum = {1,2,2,2,3,3,4,4,4,5},
},

–暴击伤害
{
type = 129,
attrNum = { [1] = {1,149},[2] = {150,300},[3] = {300,449},[4] = {450,599},[5] = {600,749},[6] = {750,999}, },
color = {“0xffffff”, “0x00ff00”, “0x00ccff”, “0xcc00ff”, “0xff0000″,”0xff6600”},
maxNum = {100,200,300,400,500,600,700,800,900,1000},
},

–技能+1
{
type = 160,
attrNum = { [1] = {1,2}, },
color = {“0xff0000”},
maxNum = {1,1,1,1,1,1,1,1,1,1},
},

–技能+2
{
type = 161,
attrNum = { [1] = {1,2}, },
color = {“0xff6600”},
maxNum = {2,2,2,2,2,2,2,2,2,2},
},
}[/reply]

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